Welcome to the Store Championship for TJs! Entry Fee TBD. Please sign up here and also on heroscape.org.
Each Player will bring up to 600-660 point, 24- hex contemporary army. Players will combine those two armies into a shared pool of units from which to draft. The armies drafted from the pool must be 500 pt, 18 figure limit. You may not have more than 2 copies of a given army card in your pool.
First, the players should roll for which side of the map they want. Once the draft begins, the players may no longer roll for side.
Dice off. High roll may choose to either draft first or defer.
Before drafting, the player that drafts second may strike any two army cards and remove them from the draft pool.
Draft in a 1-2-2-2-2 pattern (first player drafts 1 army card, second player drafts 2 army cards, first player drafts 2 army cards, etc.).
Each copy of a common card is a separate pick.
Armies are not placed until all units have been drafted.
Once you are out of points, you may not draft any more cards (but you may continue to draft up to the point limit even if the extra card(s) would put you over the figure limit).
Each player has 5 minutes with which to draft their armies. We will use timers. If your time expires, you may not draft any more units.
If a mistake is made during the draft (IE someone drafts over the limit or declares being done while under the limit), call the judge immediately. The judge will rectify the situation (walking back the draft to the point where the error occurred).
To help avoid mistakes during the draft, pen and paper will be provided. Both players are responsible for keeping track of both players’ points and picks during the draft (in order).
However, no outside draft notes are allowed.